![]() Have A Good Layoutĭon’t just make rooms willy-nilly. More importantly, make sure to check up on the dwellers from time to time. Do note that when you look at your roster, you can tap on the words on the top of the menu to sort them accordingly. Once you start building up a lot of dwellers, it can get overwhelming to keep track of them. Luck: High luck makes your dwellers #blessed high luck means better ‘rush’ chances, and also gives you better items while out in the wasteland.Īlways pay attention to a new dweller’s SPECIAL, and place them accordingly. Intelligence: High intelligence makes dwellers smart best placements are medical bay or science laboratory.Īgility: High agility makes your dwellers nimble best placement is the diner. Perception: High perception makes for a discerning dweller best placement is water treatment plants.Įndurance: High endurance makes dwellers durable best role is exploration, or Nuka Cola production.Ĭharisma: High charisma makes dwellers charming best placement is radio station. Strength: High Strength makes a dweller a power specialist best placement is the power plant. The quick and dirty breakdown is as follows: They have dreams and ambitions! They have personalities! You should get familiar with everyone by tapping on them and checking out their stats, like so:Įveryone has a SPECIAL spread, and these numbers determine what the dweller will be good at. The people in your vault aren’t just ant workers. Here are my tips for getting the most out of Fallout Shelter. I’ve been playing the game obsessively over the past week, and have learned a few things about being a good overseer-because, yes, such a thing is possible. It’s a lot to juggle! But I’m here to help. A fact that influences my vault design is that mole rats only spawn in rooms touching dirt, so early game (row 3 or 4) I move things around.īeing in charge of an entire vault is not easy: you have to manage your population, fend off attackers, and you have to take the time to explore the wasteland. Are there any layout guides that start from the beginning? Which influences your row 2 layout. Fallout Shelter is a mobile game where you create and manage your on vault as a overseer at Vault-Tec. Most rooms in Fallout Shelter can be expanded and merged, while elevators provide your dwellers access to different floors. The following are some basic Fallout Shelter tips for those just starting out playing the game. but the rooms without asterisks are vulnerable to molerat attacks, but they are unpopulated anyway so what does it matter? the reason i didnt go with this one is because i just dont like the look of it as much (not as symmetrical), despite it being better tbh.Fallout Shelter Tips for Beginners. This works similarly in that the rooms with asterisks are protected from incidents spreading to them. i personally use it in conjunction with the gauntlet design, my production rooms are in that configuration. and you can put on the left storage rooms or whatever and they dont have to be populated, you can just leave em empty. if you do as i did and put the training rooms (where you put level 1s) they will be protected from fires spreading. but the rooms a tad to the right wont transfer to each other, instead they transfer to the rooms a tad to the left. Why and how it works is discussed in the comments section here, where i came up with it but the short version is the rooms a tad to the left (ones with an asterisk next to them) in each row will transfer incidents to each other and never transfer an incident to the rooms a tad to the right in each row. though it is abit weird it has some nice properties: To complete the look, deleting the Vault Door elevator is recommended, but not necessary. Dweller mobility is somewhat slower, but how often do you move Dwellers anyway? Also forces Raiders/Deathclaws to travel your rooms from top to bottom. Simply put, this layout looks fantastic and allows for rooms of any size combination. You can also stop incidents immediately by removing all Dwellers from the room. Prevents incidents from spreading from room to room. Similar to the 3-4-1, but allows the Vault to avoid having a single room on every floor at a small cost in movement efficiency. It is also aesthetically pleasing with it’s symmetry, and guarantees that a Dweller is never further than three rooms from an elevator (Note: hyphens indicate elevator placement)Ī really efficient layout to use is having triple rooms on the outside and doubles on the inside. Below are a few different layouts for you to try keep your vault running smoothly. Starting your vault out on a good foot can make a huge difference in the long run! Since Bethesda gave us a ton of space to use for out vaults, it allows the player to get quite creative with their designs. UPDATE: Layouts changed to reflect our knowledge of game’s mechanics.
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