Instead, the market was flooded by the X games and their spin-offs, the Legends IP, and rereleases of older titles, which continued with other sub-series well into the 2000s. Unfortunately, MM8 was the last "big" release of its era, and the classic series quietly and unceremoniously went out of commission during the late 1990s. Unlike Mega Man 7, however, more effort was put into the design of this one, featuring interesting challenges for both stages and boss fights having to escape platforms that blow up once a fuse is lit, for one, and there's even a genuine, horizontal shoot-em-up segment that nearly takes up one stage! Of the games featured in Legacy 2, MM8 takes the boldest steps away from the traditional template without severing ties with it, making such changes as allowing the Blue Bomber to swim, reducing Rush's role to a "once per-stage" ability, and completely removing E-Tanks, to name a few. And with advanced technology came room for hand-drawn, animated cutscenes and. With Mega Man 8's leap onto 32-bit consoles, further improvements were made to the graphics, featuring slicker animation to sprites, and overall sleek and slender designs. So it's shocking how much was actually done, and how much potential it could have had with more time. It's really an unfortunate title, and becomes downright tragic when you find out the development team was only allowed to complete the game in three months. Ffffrrrrror some reason? One of Mega Man's biggest traits is its freedom of choice, and you take it away here. And while there's still eight Robot Masters, the game only allows you to pick four at a time, copying the Game Boy titles. Also a surprising amount of empty, interconnecting rooms. It either poorly mimics concepts from past titles, such as jet-propelled shields that are slow now and non-threatening timed-bomb platform segments, or introduces a concept and only shows it off for one screen. But in terms of stage design, it's easily one of the weakest in the series. ![]() Being the first sequel in the classic series to go beyond the 8-bit console, this SNES game received a huge visual upgrade, with everything having much more detail, color, and overall thickness. Mega Man 7, the first title in Legacy 2 if you're playing in order, appropriately incites this theme of fluctuation. The core, challenging action-platforming where you can use the powers of defeated bosses, is still intact, but everything else leaps in all kinds of directions with their ideologies, that it's odd to think they're from the same series. Spanning different consoles of varying specs, from different eras, decades apart, and with vastly opposing art styles, experiencing Mega Man 7 through 10 in succession is more akin to being at a biological museum. However, the same doesn't apply to the games featured on Mega Man Legacy Collection 2. With the original Legacy containing the first six-game run that occurred on Nintendo's 8-bit console, by default it became a stable, uniform collection each game closely followed the same, specific template, in both design and visual style, that anyone could comfortably jump between titles without feeling lost or alienated. For anyone who wants a little extra help with these challenging classic platformers, you now have the option to reduce the amount of damage received.Mega Man Legacy Collection 2 (PlayStation 4) review Also included are the additional modes originally released as DLC for Mega Man 9 and 10, featuring extra stages and playable characters. ![]() Mega Man Legacy Collection 2 is bursting with additional content, including time trials, remix challenges, a music player, and an extensive gallery of rare illustrations. Wily and his diverse Robot Masters in these timeless 8-bit, 16-bit, and 32-bit adventures! The Blue Bomber is back in this second collection of classic Capcom titles! Featuring faithful reproductions of Mega Man 7, 8, 9, & 10, this collection spans the iconic series’ evolution and retro revolution. 4 Hits in 1 MEGA Package! There’s a ton of extra content in Mega Man Legacy Collection 2!
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